Game design for 3DTotal is still somewhat exploratory, with 404 we made a (fiscally) midrange game and Wizard’s Academy was at the top end, with lots of minis and chrome. To complete the triangle our next game will explore what we can do on a budget. The brief is to create a 54 card game using existing art. This is a serious challenge for me, because so far all of our games have been praised more for their mechanics than their art (and the art has been beautiful) but this set of restrictions are all things that limit what I can do mechanically while utilising art assets that we already know to be exceptional. On the other hand wouldn’t it be spectacular if we manage to put something together that got rave gameplay reviews but that anyone could get for around a fiver?