Today’s post is a thought experiment: Can we take a game that includes a degree of randomness and remove all luck? Does doing so improve it? What does this mean for game design?
Monthly Archives: July 2017
Infinite Power Creep
A question for this week: If a game is going to have infinite expansions and you’re not going to simply forbid the use of earlier material – is it possible to prevent power creep?
Kickstarter: How to get the word out
In about a month I shall be launching my fourth Kickstarter campaign. Before I launched my first I received a lot of advice about how important the month in the run up to launch was and that has shaped my thoughts as to what will happen next. So today’s post will be sharing what’s worked for me in building the crowd, what I intend to do this time around and ends with an idea for something I’ve not tried before but would be interested in hearing your opinion on.
Ready Steady Design!
I had an interesting design challenge thrown at me a few weeks ago.
My boss came to me and said “We’re releasing a magazine soon. We’re interested in having a free game to go with it. Since it’s a freebie alongside the magazine it’s not got a lot of budget behind it and since it’s being published soon there’s not a lot of time either. On the plus side we can use art assets from the magazine. Here are 31 images of monsters. You have three weeks to design, prototype, playtest, improve and write the rules – whatever comes out of that process is getting published ready or not. Go!”