Three design lessons from a heap of trouble

I don’t want to dwell on this, but I think a 2 month gap in posting needs some explanation: My health problems were somewhat worse than anticipated. I’ve spent most of the last 5 months in bed. I am very bored of bed. The next 5 months are supposed to be better, but there are no guarantees. I am probably not going to die before you do. I am going to try to attend MCM and UKGE and give SatW the attention that it deserves. Few people read this blog for news about me, it’s about game design tips and seeing the inside of the game design world. To that end, let’s talk about three lessons that I’ve learned through card design in SatW:

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