How should AI cheat?

Last week I was writing a cardboard AI for a game and reached the conclusion that in order to make the game fun and challenging it would have to be allowed to cheat. In this case by starting with more resources than the human player(s). An algorithm that could equal human play would be too complicated to execute and bog down the game, so a simpler one was required to make the game fun and it had to cheat to make the game interesting.

cheat

Continue reading