Last week I touched on the subject of game elements that generate mixed feedback and how important it is to think about them differently to ones that generate very little feedback. This week I’d like to talk about what to do with elements that generate this sort of response.
I’m presently sorting through hundreds of cards for the SatW game, in the hopes of cutting the game down to a more reasonable size. I’ve played a lot of games with this prototype and have plenty of notes about each card. The most useful “at a glance” measure is that I’ve been ending playtests by asking “Which cards did you like? Which ones made the game worse?” and putting a plus or minus next to each card that gets mentioned (depending on whether it’s a positive or negative mention). This is less useful than you’d think.
Board games can put a lot of different skills to the test. I think that one of their attractions is in the way that they can tickle all sorts of different regions of your brain. Today I’d like to write about a particular skill and it’s implications for designers: Recognising situational value.
Today I’m processing a lot of Kickstarter orders, it just so happens that while Escape the Nightmare and Wizard’s Academy were kickstarted at different times their manufacturing processes have finished within a week of each other. Essentially my goal is to process the spreadsheets that Kickstarter gives you into a pile of address labels. There are thousands to get through and there’ll probably be a noticeable amount of time between the first one and the last one, so if I do your label first then you might see your game a week earlier than someone whose got done last. With that in mind I thought I’d write a guide to “Getting your kickstarter game first”
Hiya and welcome to the 3DTotalgames website!
We’re constantly building new things so there’s a lot on. If you’re looking for recent news, game design articles and stuff like that, just scroll down. There are hundreds of posts on the subject! At the bottom right you can see some categories if you’re interested in particular ideas or projects.
If you’re interested in one of our games the bar along the top links to pages about particular games. Each page has an overview of the game, shows off some of the art and lets you know where you can get it.
Hi everyone! After a relapse I am finally (mostly) recovered from spine things. I’m not allowed to fight anyone for a bit, but I’m up to walking and talking so I’m going to be bringing 3DTotal games to the UK Games Expo 2016
…so apparently now that I’m able to blog again something has broken the blog site so that image uploads don’t work. Alright, image free version of the post then…