In a lecture on academic writing a lecturer once put this sentence up on a slide, which he had extracted from a published work, I can’t remember the exact wording but I’ll paraphrase
“The results of our investigation into the relationship between mlr137 and anxiety reduction are that as the level of mlr137 increased the rate of anxiety reduction (the amount by which anxiety was reduced) decreased in response to the mlr137 dose.”
Did you follow that? If not, let me try again: “Mlr137 increased anxiety.” With that in mind, lets talk about rules.
I’ve been seeing a lot about Tabletop Simulator recently, a virtual environment for playing board games that some creators have been using for easy prototyping. I thought that for today’s post I’d crack it open and throw a recent prototype into it, in order to see how it works and gives some impressions of the thing.
I talk about the theory of game design a lot and I’ve been doing some fairly rapid iteration on a Wizard’s Academy scenario recently so I thought that it might be a nice time to work through how that process has gone to give some sort of illustration of what happens when theory meets practice.