Apparently I’m bad at twitter and have to write everything in long essay format. This is probably true, but for practice let’s try getting some thoughts down in less than a bajillion words. I’ll do a quickfire analysis on my gaming shelf of supreme disorder. Let’s go!
Cash and Guns Yakuza
Neat Design Decision: Getting players to physically menace each other with foam guns and swords pretty much holds this game together. I play abstract games and often undervalue the importance of components compared to game-play, this is a perfect example of when it really matters.
Room for Improvement: The first time we played this we misread the rules and thought that players had to throw the shuriken at each other, rather than the card representing their character. Leading to feints and dodges and dives. This proved more enjoyable than the actual rule and we refuse to fix it.