Bloat and Refine

I’m trying a new process with my latest game. It’s quite a simple idea:

  1. Take something with a lot of elements.
  2. Duplicate each element.
  3. Modify each new element into something else.
  4. Test all elements.
  5. Delete the weakest half.
  6. Finish up with something that’s working even better.

Let’s talk about how that’s gone and the strengths and weaknesses of the approach.


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Dice: Rolls, totals and pools

It’s going to be a mathsy one this week, I’m interested in thinking about different ways to interpret dice rolls and what they mean for game design. It’s not going to be as off the wall as I was in 6, this isn’t about considering stuff like the position of the dice relative to the other dice, but even within those constraints there are still a lot of ways to interpret the number showing on the dice.


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