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Hiya and welcome to the 3DTotalgames website!

We’re constantly building new things so there’s a lot on. If you’re looking for recent news, game design articles and stuff like that, just scroll down. There are hundreds of posts on the subject! At the bottom right you can see some categories if you’re interested in particular ideas or projects.

If you’re interested in one of our games the bar along the top links to pages about particular games. Each page has an overview of the game, shows off some of the art and lets you know where you can get it.

Scandinavia and the Theme

Today I am preparing the Scandinavia and the World card game files for printing reviewer copies. Looking for spelling errors, instances of “player” that should say “opponent” and other such grist. In doing so I’m re-experiencing how the mechanics and theme interact. It’s particularly important in a game that is based on a webcomic, as it needs to carry the theme of the existing material strongly enough that existing fans recognise and enjoy it, introduce that material to people who have shown up for a game but don’t read the comic and not to let that get in the way of the game itself.

So today we’re going to talk about how mechanics and theme interact in card games, both in this game and in others, to deliver the best possible effect.

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Enough Rope to Hang Yourself

I’m very interested in the self-destructive part of the human condition. We are in the process of making our environment uninhabitable to humans, have devised increasingly sophisticated means to prove it beyond any reasonable doubt and are doing it anyway. We’re hilarious. So most of the games that I design contain some means by which a player can make everything terrible and then finds ways to make that choice seem compelling.

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Eighteen Plus

Today’s topic: When should you put cock into a game.

There was probably a more delicate way to phrase that, but it’s been on my mind lately. I saw the SU&SD review for Kingdom Death Monster which brought it to mind lately and as some of the art comes in for the Scandinavia and the World game it’s becoming increasingly apparent that it’s a topic that’s going to come up.

the_exhibit

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Games with Fire

You may have noticed a lack of posts, this is because I was and still somewhat am pretty ill. When I’m in this state I tend to do better posting out really “out there” ideas since I can’t focus or draw sensible conclusions anyway – so I solicited suggestions on what aspect shouldn’t be in a game so that I can theorycraft it. I had a lot of great suggestions from radioactive waste to flaying, but the one that caught my attention was fire. As a design exercise, let’s think about how one could (reasonably) incorporate fire into a game.

Fireman

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